Outpost: Infinity Siege Wiki
Protect what is yours

Equipment

From Outpost: Infinity Siege Wiki
Discord Wiki.png

Equipment Items in Outpost: Infinity Siege modify gameplay, starting from the types and versions of gear worn, To the weapons and related attachments

Helmets[edit | edit source]

Outpost: Infinity Siege Helmets list
Image Name Description
Placeholder.png Breakthrough Gain [Supersonic Speed] stacks equal to Movement Speed/20 while moving

Breakthrough - Gain [Supersonic Speed] stacks equal to Movement Speed/20 while moving

Weakpoint - Hitting a weak spot triggers and explosion based on your current element. CD: 2s

Suppression - Attack increased by 250 when mounting a gun

Override - Command Assault Components within 5m to attack targets hit by your bullets while also boosting their damage by x%

Engineering - Manually loading a turret will allow you to load it with x% extra ammo

Airborne - Speed up the cooldown recovery of all skills after staying airborne for 1 second. For every x seconds airborne thereafter, gain one stack of [Aerial Combat]

Vest[edit | edit source]

Adaptive - Taking damage to your Armor grants 1 stack of [Survival]

Maximizer - Having more that 90% Armor grants 5% increased Attack

Munitions - Your weapon will begin auto-reloading at a speed of 5 ammo per 2s after not having shot for 1s

Explosive Amp - Increases AoE damage by x%

Computing - Reduces ammo cost by x% when reloading an empty magazine

Reactive - When your Armor breaks, deal damage to enemies within 5m equal to x% of max Armor and gain invulnerability for 1s

Boots[edit | edit source]

Power - Sprint cost 30% less Stamina and has 5% increased Movement speed

Levitation - Press Jump to stay afloat in the air at the cost of Stamina. x% lower Stamina cost.

Burst - Enables double jump and grants 2 stacks of [Acceleration]

Defender - Gains 1 stack of [Expose Weakness] every 2s while standing still. All stacks are lost on moving

Evasion - Enables longer horizontal evades and grants x stacks of [Acceleration]. Charges: 2. CD: 8s

Gloves[edit | edit source]

Scan - Scans immediate(15m) area for items and marks found items. CD: 30s

Rocket - Propels you forward 25m, causing high damage to enemies hit. Charges: 2

Recovery - Picks up items within immediate area(3m) for a set time period(3s). CD:10s

Mechanical Claw - Possesses immense structural strength and can drag the user to their targeted spot and grant them 2 stacks of [Flight]. Charges: 2. CD: 6s

Grenade - Portable gloves that shoot grenades. Charges: 2. Area and damage +x%

Pyro-Grenade - Portable gloves that shoot pyro grenades. Charges: 2. Direct hits cause pyro elemental outbursts. Area and damage +x%

Core Gun[edit | edit source]

Basic - Fresh recruits come with a core gun

Standard - A military issue core gun with a 5% Attack

Rapid - A core gun fitted with a XEN accelerator for increased rate of fire

Cavalry - A core gun fitted with quick-load mags for fast reloads. Enables reloading while sprinting

Support - A core gun fitted with a cooldown device that reduces the Firing interval of all XENs with an interval of over 8s by x%

Marksman - A heavy sniper core gun favored by sharpshooters

Explosive - A core gun fitted with an area booster chip that boosts the effective range of area-type XENs by x%

Drum Mag - A core gun with a 120 round mag

Command - A core gun favored by Commanders. Press R while in Command Mode to toggle Infrared View

Sight[edit | edit source]

Shield - Generates an energy shield before you when aiming down sights capable of withstanding damage

Smart - Features the the latest auto-aim tech that homes in on enemies within range

Tactical - A sight featuring avant-garde imaging technology that highlights enemies in sight

Multi-Purpose - A basic sight that suits a variety of situations. Weakpoint Bonus +15

High-power - Comes with increased zoom to help aim at faraway targets

Barrel[edit | edit source]

Scattershot - Enables three-shot burst but each shot deals less damage

Regular - A mass-produced gun barrel that slightly increases your hip-fire accuracy

Heavy - Increases firing interval and greatly increases the damage dealt

Double Tap - Two bullets can be fired in quick succession but each bullet deals less damage

Turbine - The barrel comes with a self-charging turbine, which when charged boosts its damage

Under Barrel[edit | edit source]

Straight Grip - A military-issue underbarrel attachment that greatly reduces recoil and recoil recovery

Grenade - A grenade launcher equipable on the bottom rail that launches grenades

Triangular Grip - A military-issue underbarrel attachment that reduces horizontal recoil

Mounting - An underbarrel that helps mount the weapon. Aim near cover to mount your weapon

Laser - A laser sight equipable on the bottom rail that boots hip-fire accuracy

Piercing - A bayonet equipable on the bottom rail for close-target encounters

Stock[edit | edit source]

Crude - A custom-made stock from crude materials that greatly increase your draw speed

Regular - A mass-produced standard-issue stock that somewhat increases your reload speed and aiming speed

Marksman - A stock created for marksmen that cannot afford to miss that greatly increases your aiming speed

Lightweight - A stock made from the highest-grade lightweight material on the market that greatly increases your reload speed

×
Cookies help us deliver our services. By using our services, you agree to our use of cookies.